10 Must Know Endgame Principles – GM Romain Edouard

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10 Must Know Endgame Principles – GM Romain Edouard

romaine10French Grandmaster Romain Edouard shows us 10 endgame principles we all need to know. For each of them, he gives instructive, practical examples.

This course is meant to improve your endgame technique by learning 10 fundamental and easy to recall endgame principles!

So try this instructive course and you will see these 10 principles are easy to apply and present on almost every endgame you play!

CHAPTER OUTLINE

Intro
Romain introduces his new video series on endgame principles!

  1. Zugzwang
    Zugzwang is a German word that means “forced to move”. In chess when you’re in “zugzwang” you’re obliged to make a bad move, since you can’t simply say “pass” as you could in other games. Exploiting zugzwangs is one of the endgame essentials.
  2. Stalemate | Pawn and Rook Endgames
    Stalemate is taught to kids as a simple “trick” to pick up undeserved half points. In fact, it’s a very important element of endgames and decides the outcome of many positions long before the final move.
  3. Stalemate | Queen and Other Endgames
    The principle is the same as in the previous section, except that stalemates in queen endgames are much more tactical in nature. Enjoy!
  4. The Umbrella
    The umbrella in the endgame is using one of your opponent’s pawns (or sometimes a piece) to prevent him from defending against your own passed pawn. An interesting principle that you can use more often than you might imagine!
  5. Optical Illusions
    One of the beautiful moments in an endgame is when it optically looks all over (you seem headed for a draw or loss) until an unbelievably clever trick changes everything!
  6. Invisible Moves
    There are similarities here to the previous section since you can win or draw thanks to a move you would never think of at first, as it looks so illogical. This section is fun, but also very instructive!
  7. Breakthroughs
    An obvious endgame principle – since in endgames you should generally try to promote your pawns! There are methods and patterns that can give you a better understanding of how to break through and queen one of your pawns, and Romain shows some of them in this video.
  8. Fortresses
    A major drawing principle in endgames – you get a worse position, you’re generally low on material, but your opponent can make no progress. Some of these positions are well-known, but some are not!
  9. Deflection
    Here Romain looks at forcing one of your opponent’s pieces to go somewhere it shouldn’t, often at the cost of material, in order to win on the other side of the board. Typical endgame play!
  10. Domination
    Romain looks at how you can win without being material up, just by dominating your opponent’s pieces and leaving him or her unable to play any good defensive moves!

Additional information

Type of Video

Running Time

3 hours 43 minutes

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Content Outline

Intro

  1. Zugzwang
  2. Stalemate | Pawn and Rook Endgames
  3. Stalemate | Queen and Other Endgames
  4. The Umbrella
  5. Optical Illusions
  6. Invisible Moves
  7. Breakthroughs
  8. Fortresses
  9. Deflection
  10. Domination